
Job description
**Pay:** $50-$120 per hour (USD).
**Job Type:** Contractor
**Location:** Remote
**Job Summary:** In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.
**Key Responsibilities:**
1. Create realistic Cocos2d-x tasks such as sprite management, animations, physics, UI, and game logic
2. Write clear and structured prompts based on real development scenarios
3. Build evaluation rubrics to assess the quality of solutions
4. Execute and review tasks within a virtual environment
5. Provide feedback to improve task quality and consistency
**Required Skills:**
1. 2+ years of experience with Cocos2d-x and C++
2. Experience working on real game projects (preferably 2D or mobile)
3. Strong understanding of scene graph, action system, and asset management
4. Ability to break down problems into clear, structured tasks
5. Strong written communication skills
**Nice to Have:**
1. Experience with Lua or JavaScript bindings in Cocos2d-x
2. Experience mentoring or reviewing code
3. Exposure to AI training or evaluation workflows
**Why this role:**
1. Fully remote and flexible (around 20 hours per week)
2. Focus on practical problem-solving and real-world scenarios
3. Opportunity to contribute to improving AI systems for game development
Ready to apply?
You'll be taken to Micro1 career page to submit your application. We'll also add this to your tracker if you want.

Originally posted via 4 Day Week. View source ↗
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